![]() ![]() TelnetEnabled I highly recommend setting this to false. Most people who are hosting a server tend to use a server manager instead.ĬontrolPanelPort The port the control panel utilizes, by default it is 8080. ![]() ServerPort This is the game port for the server, by default it is 26900.ĬontrolPanelEnabled This can generally be set to false as you probably won’t use it. Region This is the part of the world your server is physically located. ServerPassword Only fill this in if you want your server to be private and require a password to join. ServerDescription This is a brief description about your server that shows up in the games server browser. ServerName This is your Publicly Displayed Server name. Here I will discuss some of the basic server settings: As an example, if I called my server Zombieland, I would rename the copied serverconfig.xml to zombieland.xml.įrom there I would then edit zombieland.xml for all my server settings. I generally name it in reference to my server name. Then the next thing to do is to make a copy or serverconfig.xml and rename it to something else. Once the files are downloaded, you’ll need to setup your serverconfig.xml. If you do not do this the server will not boot. With the release of Alpha 21, you must now add -batchmode -nographics in the GAME_PARAMS field after 294420. Once that is complete, go to the Docker area on your Unraid menu. ![]() ![]() Once you have hit apply at the bottom, the container will start and download your server files. Pictured above is the default configuration of the container template and ports used for the game. I have tried to copy and paste what I have been seeing but it still does not work.You will then click the Install button on the right. I see that within Appdata\Roaming there is another folder of 7 Days To Die. That is, I have two folders "Ravenhearst 7_6". When I launch the game, I see that the game asks me to create a new character profile, reconfigure all the game options, etc, and from what I've seen, it generates a new folder "Ravenhearst 7_6" without the folder "- Navigate Ravenhearst." What I don't understand is how it is possible to generate a new folder C:\7D2D\Saves\Ravenhearst\Ravenhearst 7_6\Ravenhearst 7_6 if there is already a folder with the same name. The thing is that it is inside:Ĭ:\7D2D\Saves\Ravenhearst\Ravenhearst 7_6 I had the mods folder in C:\7DTD, which I copied in its entirety, I reinstalled the Mod Launcher (I realized that a new version had come out with a renewed interface), which sees the content of the mod and gives me allows the game to be launched, but the saved game does not appear in-game. I have changed my PC and I have installed everything again and although I have the old hard drive with all the information, I have not been able to recover and be able to continue my old game of Ravenhearst. NullReferenceException: Object reference not set to an instance of an objectĪt () in :0Īt (WorldGenerationEngineFinal.Township _township) in :0Īt WorldGenerationEngineFinal.WorldBuilder+d_76.MoveNext () in :0Īt ( enumerator, System.IntPtr returnValueAddress) in :0 Hi, Great work on the Overhaul, loved playing earlier versions Ravenhurst but i'm currently stuck and i start the game through the Mod Launcher v3 and i hit new game or advanced gen and the game stops at town generation. ![]()
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